| NM4210: User Experience Design |
Assignments
Assignment 0: Bad design |
- Find a bad design (Ref: http://www.baddesigns.com/examples.html)
- Capture user reaction
- Their feelings towards the product
- Lesson they learnt from the interaction
- Their impression on brand
- Your reflection on the product and user reaction
- Setup you blog and forward me the URL by next Monday.
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Assignment 1: Products and emotion |
- Find 3 examples of visceral, behavioral and reflective design. (don’t mix products. E.g. If you choose PDA try to find 3 examples of PDAs which roughly falls under 3 attributes of emotion)
- Document your reflection on the emotional impact of these product
- Upload it to your blog by next Monday morning.
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Assignment 2: Four pleasure analysis |
- Expand RMA profile you worked on in the seminar room into a story (target user profile)
- Analyse user profile using four-pleasure framework
- Identify user need pleasures and pleasure of appreciation
- Prepare "product benefit specifications"* for a hand phone for your target user profile.
- Upload it to your blog by next Monday morning.
*Product benefits specification: List of criteria to which a product should be designed. Specification list should cover both need pleasure and pleasure of appreciation (practical and affective) of target user. |
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Assignment 3: Desing probe |
Two weeks group assignment: Max 3 per group
Task: Improving learning experience in lecture theaters
You may slelect any of user study methods
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Final project: Designing for user experience |
Phase 1: Project proposal
For final project you have to actually design and develop (prototype) an interactive product. This could be a website, a software application, a game....
By next week try to prepare a draft proposal for your final project. Few pointers for preparing your proposal draft.
There are 3 player in this project.
1. Producer: one who approached/employed you to develop this interactive product (could be imaginary or real)
2. Designer: Your team
3. User: One who will use this product
Briefly define all three players.
Producer:
You should have a very clear understanding of your employer and product they wish to develop.
Who are they? - what is nature of their business
What they do? - what are they known for, their brand value.
How does it matter? - what are they trying to achieve by developing this product.
What product? -what does it do? (function) How it'll fulfil users wants?
Designer:
Brief description of your strengths and weaknesses.
Who are you? (your team)
What are you good at? (your skill set)
User:
Who are the users and how are they defined? What do they want?
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