NM4210: User Experience Design

Reference links

Week 1: Introduction

Experience design - Wikipedia
 

Week 2: UX design approach

User Experience. Clear and easy-to-use definition needed - Jesper Rønn-Jensen
Emotional Design: People and Things - Donald A. Norman
Three teapots - - Donald A. Norman
Experiencing Experience - by Tom Guarriello
Approach To Creating Experiences - David Armano

 

Week 3: Understanding user

Understanding emotional design: origins, concepts, and implications - Paul Aumer-Ryan, August 29, 2005
Personas: Setting the Stage for Building Usable Information Sites
By Alison J. Head
An introduction to personas and how
to create them
- March 2004
Personas and Scenarios - (Link is dead - still trying to hunt for new location)

 

Week 4: Understanding user 2

Technology as Experience model
Technology acceptance model -
Ethnography for design? -
Ethnography - do it right
Ethnography and design - a primer - Cheskin
Cultural probes
- Gaver et. al (1999)
What is a cultural probe?
why culture matters

Laddering theory
-
Geert Hofstede’s Cultural Dimensions
- Cross Cultural Communication
Usability is not enough! - The first outline of a functional model for describing emotional response towards products
 

Week 5: Market

How digital media fit into consumer purchase decisions
 

Week 6: Brand

Design a Differentiated Online Experience
Brand Experience in User Experience Design - Steve Baty
Brand Gap: How to Bridge the Distance Between Business Strategy and Design - By Marty Neumeier.
 

Week 7: Designing for UX - Discover

A Simplified Model of User Experience for Practical Application - Hans-Christian Jetter, Jens Gerken
 

Week 8: Designing for UX - Define

Persona
Persona development tool kit
Personas, Goals, and Emotional Design - Robert Reimann
Developing personas - Usability.gov
The iPhone User Experience - Tog
UX methods - Alexander
Geert Hofstede’s Cultural Dimensions - Cross Cultural Communication
Human-Centered Design Considered Harmful- Donald A. Norman
User experience Strategy - Luke W

 

Week 9: Designing for UX - Design stage 1 (IA)

Information architecture:
Webmonkey Tutorial
Resources
Card sorting: Ref_one, Ref_two, Ref_three
Affinity diagram
 

Week 10: Designing for UX - Design stage 2 (Low-Fi prototype)

Paper prototype:
What is paper prototype
Paper prototyping - Carolyn Snyder
Five Paper Prototyping Tips - Matthew Klee
Paper Prototyping by Shawn Medero


UI design
Affordances and design:
First principles of Interaction design
Heuristic evaluation:
Heuristic
Webstyle guide (Patrick Lynch and Sarah Horton)
Universal usability

UX methods and strategies
Flow theory
Experience Design vs.Interface Design
Design for UX: methods and resources
Ask tog


User Research Smoke & Mirrors (Christopher Fahey, 2006)

 

Relevant in next few weeks

Sensorial design
Attractive things work better:
http://www.jnd.org/ED_Draft/CH01.pdf

http://www.uxmatters.com/MT/archives/000019.php