Week 1: Introduction |
| Experience design - Wikipedia |
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Week 2: UX design approach |
User Experience. Clear and easy-to-use definition needed - Jesper Rønn-Jensen
Emotional Design: People and Things - Donald A. Norman
Three teapots - - Donald A. Norman
Experiencing Experience - by Tom Guarriello
Approach To Creating Experiences - David Armano |
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Week 3: Understanding user |
Understanding emotional design: origins, concepts, and implications - Paul Aumer-Ryan, August 29, 2005
Personas: Setting the Stage for Building Usable Information Sites
By Alison J. Head
An introduction to personas and how
to create them - March 2004
Personas and Scenarios - (Link is dead - still trying to hunt for new location)
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Week 4: Understanding user 2 |
Technology as Experience model
Technology acceptance model -
Ethnography for design? -
Ethnography - do it right
Ethnography and design - a primer - Cheskin
Cultural probes - Gaver et. al (1999)
What is a cultural probe?
why culture matters
Laddering theory -
Geert Hofstede’s Cultural Dimensions - Cross Cultural Communication
Usability is not enough! - The first outline of a functional model for describing emotional response towards products |
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Week 5: Market |
| How digital media fit into consumer purchase decisions |
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Week 6: Brand |
Design a Differentiated Online Experience
Brand Experience in User Experience Design - Steve Baty
Brand Gap: How to Bridge the Distance Between Business Strategy and Design - By Marty Neumeier. |
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Week 7: Designing for UX - Discover |
| A Simplified Model of User Experience for Practical Application - Hans-Christian Jetter, Jens Gerken |
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Week 8: Designing for UX - Define |
Persona
Persona development tool kit
Personas, Goals, and Emotional Design - Robert Reimann
Developing personas - Usability.gov
The iPhone User Experience - Tog
UX methods - Alexander
Geert Hofstede’s Cultural Dimensions - Cross Cultural Communication
Human-Centered Design Considered Harmful- Donald A. Norman
User experience Strategy - Luke W
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Week 9: Designing for UX - Design stage 1 (IA) |
Information architecture:
Webmonkey Tutorial
Resources
Card sorting: Ref_one, Ref_two, Ref_three
Affinity diagram |
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Week 10: Designing for UX - Design stage 2 (Low-Fi prototype) |
Paper prototype:
What is paper prototype
Paper prototyping - Carolyn Snyder
Five Paper Prototyping Tips - Matthew Klee
Paper Prototyping by Shawn Medero
UI design
Affordances and design:
First principles of Interaction design
Heuristic evaluation:
Heuristic
Webstyle guide (Patrick Lynch and Sarah Horton)
Universal usability
UX methods and strategies
Flow theory
Experience Design vs.Interface Design
Design for UX: methods and resources
Ask tog
User Research Smoke & Mirrors (Christopher Fahey, 2006)
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Relevant in next few weeks |
Sensorial design
Attractive things work better:
http://www.jnd.org/ED_Draft/CH01.pdf
http://www.uxmatters.com/MT/archives/000019.php
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